@startuml
sprite $code_branch [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
0000000000028CCB71000000000000000000000000000000
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000000006FFFFFFFFFFF2000000000000000000000000000
00000000EFFFFFFFFFFFA000000000000000000000000000
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00000000006FFFFFFD300000007FFFFF007FFFFF00000000
000000000000CFFF80000000005FFFFFA6EFFFFE00000000
000000000000AFFF60000000001FFFFFFFFFFFFA00000000
000000000000AFFF60000000000AFFFFFFFFFFF300000000
000000000000AFFF600000000001EFFFFFFFFF8000000000
000000000000AFFF6000000000002DFFFFFFF80000000000
000000000000AFFF600000000000007EFFFC300000000000
000000000000AFFF600000000000000BFFF5000000000000
000000000000AFFF600000000000000EFFF4000000000000
000000000000AFFF600000000000005FFFF0000000000000
000000000000AFFF60000000000005FFFFB0000000000000
000000000000AFFF600000000258DFFFFF30000000000000
000000000000AFFF60379BDFFFFFFFFFF800000000000000
000000000000AFFFCEFFFFFFFFFFFFFF8000000000000000
000000000000AFFFFFFFFFFFFFFFFFB30000000000000000
000000000000AFFFFFFFFFFFFEC951000000000000000000
000000000000AFFFFFFA7531000000000000000000000000
000000000000AFFFF9000000000000000000000000000000
000000000007EFFFF5000000000000000000000000000000
0000000002DFFFFFFFA00000000000000000000000000000
000000001EFFFFFFFFFA0000000000000000000000000000
000000009FFFFFFFFFFF5000000000000000000000000000
00000000FFFFFFFFFFFFC000000000000000000000000000
00000004FFFFFA5DFFFFF000000000000000000000000000
00000005FFFFF105FFFFF100000000000000000000000000
00000004FFFFF71AFFFFF000000000000000000000000000
00000001FFFFFFFFFFFFC000000000000000000000000000
00000000BFFFFFFFFFFF6000000000000000000000000000
000000002FFFFFFFFFFD0000000000000000000000000000
0000000004FFFFFFFFD10000000000000000000000000000
00000000002AFFFFF8000000000000000000000000000000
000000000000145300000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_CODE_BRANCH(_alias) ENTITY(rectangle,black,code_branch,_alias,FA5 CODE_BRANCH)
!define FA5_CODE_BRANCH(_alias, _label) ENTITY(rectangle,black,code_branch,_label, _alias,FA5 CODE_BRANCH)
!define FA5_CODE_BRANCH(_alias, _label, _shape) ENTITY(_shape,black,code_branch,_label, _alias,FA5 CODE_BRANCH)
!define FA5_CODE_BRANCH(_alias, _label, _shape, _color) ENTITY(_shape,_color,code_branch,_label, _alias,FA5 CODE_BRANCH)
skinparam folderBackgroundColor<<FA5 CODE_BRANCH>> White
@enduml